Tuesday, 18 June 2013

Hidden Feature of iOS7 

iOS 7 Much great than we think

Apple has cleverly stashed in iOS 7 more hidden functions in the Settings of the operating system. The developer Hamza Sood, who keeps giving the instructions to activate these hidden innovations, for example flushed new gestures to manipulate applications from the edges of the screen. You can also pinch to close a file - and better yet, you can create folders within folders. The animation speed can also be customized, as blur or transparent layers of the system.



iOS 7 also allows you to hide pre-installed apps. If Apple has hidden these functions, it is probably for good reason: they must be considered as alpha versions that do not may find their way into the final version of iOS 7.


The guns of E3: what can gaming learn from its bloody mistakes?

Violence can be power, but power doesn't have to be violence





If you remember one thing from E3 2012, it’s probably the neck stabbing.

Over three days, attendees watched game after game showcase increasingly creative methods of murder. Press events were so bloody that Gameological began publishing an "E3 Murder Report," detailing the body count of Sony, Microsoft, and Nintendo’s events. "Between Microsoft, Sony, EA and Ubisoft's shows on Monday," wrote Fred Dutton ofEurogamer, "we counted roughly 78 throatstabs, 63 snapped vertebrae, 57 exploded heads, 27 shattered knee caps, a brace of disembowelings and, courtesy of Far Cry 3, a couple of immolated jungle cats." Even fans of shooters or other combat games found themselves unsettled by the relentless catalog of killing. Our own "Neck Stabs of E3 2012" is tough to watch a year later.

In 2013, the body count skyrocketed. Gameological’s new series of Murder Reports noted that Microsoft’s hundreds of deaths (largely from Dead Rising 3) surpassed all three major 2012 keynotes put together. Sony increased its body count by dozens, and Nintendo’s number edged upward as well. But, strangely, the effect was somehow less overwhelming, and the deaths didn’t evoke the same horrified numbness.


A gameplay demo from Destiny didn’t show a single human face during combat, andPlants vs. Zombies: Garden Warfare lampooned the whole idea of a grim-n-gritty shooter by letting you play as bok choy. Many visibly human deaths were downright bloodless compared to 2012. Max Rockatansky might have run someone over in a Mad Max teaser, but the trailer cut away. A shooting in Watch Dogs’ demo felt shocking, not par for the course. For every Battlefield 4, there was a game whose premise or aesthetic was more notable than its body count.

In 2012, Ubisoft showed off Assassin’s Creed 3 by demonstrating protagonist Connor’s ability to dodge musket fire and hack into Redcoats with a tomahawk. The cinematic trailers showed massive battles and close-quarter combat, all against the backdrop of the Revolutionary War. By 2013, the combat was no less intense: The official E3 trailer opened with a barfight. If the gameplay was less obviously bloody, it was partly because we’re used to seeing sword-based killing while axes still feel uncouth.
"IT'S ABOUT A SENSE OF ADVENTURE."


But alongside the fighting, Ubisoft released its "Horizon" trailer, which lingered on tranquil seascapes and started with a Ralph Waldo Emerson quote. Carsten Myhill of Ubisoft told us the trailer was meant to be "a little bit more contemplative, not as much of the stabbing and violence as we usually show." Horizon, he said, showed that Black Flagwas "not just about drinking and stabbing and shooting… it's about a sense of adventure."

Over at Square Enix, developers were bringing back one of gaming’s least violent action-game heroes, the master burglar Garrett from Thief. While Garrett can shoot guards, he’ll quickly run out of arrows, and it’s easier to avoid someone than knock them out. "The fighting is really just about getting rid of the guards, not killing them," said game director Nicholas Cantin. "I think it's good not to encourage it. We give you the tools to defend yourself, but you're not an assassin." Of course, cracking somebody on the head will never really be non-violent, but fighting is an unpleasant and risky chore, not something players will be seeking out.


The most notable counter-example was Ryse: Son of Rome, which tasked the player with getting unspecific revenge for the murder of his family. At the Microsoft booth, Ryse was represented by a faux stone tableau of warriors, at which I stared absently while in line for the game. Some minutes in, I realized that the stone was bleeding.

"Is there anything you want to know?" someone asked me. "How do you play?" I responded. What followed was a loving description of how the game’s three essential buttons (block, stab, and club-someone-with-your-shield) could open up a veritable treasure trove of bloody deaths, all delivered with a huge grin — the Ryse folks were probably more visibly excited about their game than anybody else at Microsoft.
EVEN THE FAUX STONE WAS BLEEDING


After a few minutes, I was excited too. Sure, there was a long and boring cutscene in which my comrades died with severed arms and arrows to the eye. Once I got through that, though, I was sweeping across a beach and up a tower, trying to time my strikes well enough to throw people off ledges or slit their throats at a more interesting angle. It was some of the most fun I had at an E3 demo.

Why? It wasn’t the gore. It was that I was moving fast, feeling a virtual body get into its flow and seeing the results. I was trapped in a convention center where I couldn’t walk two steps without running into someone, but part of me was the complete master of an environment.
One of the biggest questions at E3 2012 was whether the games were actually incredibly graphic, or if the violence was just being placed front and center. Many of the people we talked to this year defended their violence as an integral part of the game, not something to be afraid of. "In the same way you can make a movie about action that contains violence, we strongly believe you can make a game that contains some form of violence and if we do that in the right way I don’t think that people can see that in a completely negative way," said Dice’s Karl Magnus Troedsson. "We don’t just add violence for the sake of violence. Blood, gore, just for the sake of it, we don’t do that. On the other hand, we don’t shy away."
"WE DON’T JUST ADD VIOLENCE FOR THE SAKE OF VIOLENCE."


People have also acknowledged, though, that killing and explosions are much easier to showcase at E3. "We could do huge demos of all the parts of the game that have no violence in them at all but I don't know how it would stand up in a three minute big screen demo," Assassin’s Creed 3 creative director Alex Hutchinson told Eurogamer in 2012. Instead, marketers tend to show trailers that "blow some shit up." In a gameplay demo, solving a puzzle or making a complicated series of jumps is tough when 30 other people are waiting for you to finish.

E3 is a particularly bad place for introspection. It’s not an easy place for emotional or gameplay subtlety, no matter how many sad songs play over Metal Gear Solid videos. Companies are there to show you some cinematics, patch together some bombastic trailers, and (hopefully) set you free for 20 minutes to play in their sandbox. That’s not a good thing. It does, however, go a long way towards explaining why bloody spectacles can be so common.


Despite these problems, I don’t actually want to excise the ideas that lead to gameplay violence. A lot of the backlash against AAA franchises has focused on the power fantasies these games offer. But I’m not convinced power fantasies are inherently a bad thing. There’s a place for utopianism in fiction and gaming, for creating a world where people have the freedom to influence their world and do things they’d never be able to in reality. The problem is that we don’t seem to have many ways to define power that aren’t built around violence.

Batman: Arkham Origins, another of my favorite demos at E3, was technically non-lethal, with an emphasis on the technically — thugs might have been alive at the end, but only after I’d broken their legs and maybe impaled them with a grappling hook. I felt queasy watching Batman knock out man after man with bone-crushing force. But there’s no feeling like flipping across an alley with superhuman speed, dodging someone’s arm and vaulting behind them to attack. I don’t care how many meditations on family life and solitude I play, I am never going to get tired of things that let me feel physically free and competent.

What does freedom without violence look like? It could come in the form of one of the most highly celebrated (though still combat-heavy) announcements at E3: a new game in the parkour-focused Mirror’s Edge series. In many ways, Mirror’s Edge was deeply flawed. When it was good, though, it did something incredible. It gave me a sense of complete agency — sliding down buildings and flying over gaps — that didn’t depend primarily on being able to hurt other people. And it made me feel like I had earned it.

The most limiting part of Mirror’s Edge? Honestly? It was the guns.

Sunday, 16 June 2013


IOS7 THEME FOR IOS6(Jailbreaked)



Very controversial, iOS 7 already has a lot of fans and if you are one of them but do not have access to a developer account, then the best thing would be to apply a Winterboard theme to install iOS 7 theme on your iPhone or iPod Touch in iOS 6.


Cydia will soon begin to see flourish many iOS 7 theme based on the latest update unveiled by Apple.Certains be implemented with various settings of the user interface, while others will be easier and simply alter the icons.






IOS 7 theme of Designer AR7 is part of the latter category and while not completely reproduced iOS 7 interface, it offers a good overview of what Apple has prepared us in its seventh update iOS .



The theme itself contains all the icons that were unveiled at WWDC 2013. To install this Winterboard theme, simply:

Own an iPhone or iPod Touch jailbroken iOS 6.x 
Have Winterboard installed (free in Cydia) 
Download iOS 7 theme, also free 
Go into Settings / Winterboard, select the theme and make a Respring 


The process is very simple and immediately changes the native applications by those with the new design of Jony Ive and his team.


iOS 7 theme is available on Cydia Store via the ZodTTD repo requires an iPhone or iPod Touch jailbroken iOS 6.x

Saturday, 15 June 2013



GoneMAD Music Player 1.4.15 Mod




GoneMAD Music Player focuses on providing tons of features and options to allow for a personalized listening experience. With 150+ customizable options, you can listen to music the way you want to.
NOTE: Galaxy S3 users should disable 'auto haptic' if playback is choppy (system settings -> sound)

GoneMAD Music Player Features:

-Supported audio formats: aac(mp4/m4a/m4b), mp3, ogg, flac, opus, tta, ape, wv, mpc, alac, wav, wma, adts(4.0+), and 3gp(4.0+)

-Flawless gapless playback (mp3 and aac gapless supported on most devices)
-ReplayGain support (track and album gain)
-Cuesheet support (cue file and embedded cues)
-Crossfade (auto and manual transitions)
-Smart Playlists
-Bookmarking
-Song Ratings
-High powered 2 to 10 band graphic equalizer with 3 quality settings
-Preamp gain control
-Left/Right audio balance control
-16 built-in EQ presets and the ability to create your own
-DSP Limiter with adjustable attack/release to prevent distortion
-Ability to force mono playback

PERMISSIONS:
full internet access - Downloading album art
read sensitive log data - Error/crash reporting (can be disabled in preferences)
modify/delete SD card contents - Editing tags, saving playlists, saving equalizer presets, and saving downloaded album art
read phone state and identity - Pausing/Resuming playback when receiving calls
prevent phone from sleeping - Prevent device from sleeping during playback
view network state - Check for a connection before attempting to download album art
send sticky broadcast - Error/crash reporting
change your audio settings - Used to see if bluetooth audio connection is established for auto volume adjustments
tasker run tasks - Used to send Tasker playing track info
bluetooth - Auto pause/play on bluetooth connection


What's New in this version:
-Lyrics support
-Composer tag support
-Playlist file search
-New repeat mode
-New media control and now playing icons
-Tons of other changes and bug fixes








Thursday, 13 June 2013

MAN OF STEEL


THE OFFICIAL GAME OF THE MAN OF STEEL MOVIE!
General Zod has begun the invasion of Earth and only the Man of Steel can stop him. Utilize the powers of Superman to fight your way to victory and save the planet from certain destruction.

RELIVE THE EVENTS OF THE MAN OF STEEL MOVIE!
-Attack, dodge, block, and utilize various super powers including flight, super speed, and heat vision to defeat Zod and his evil forces.
-Play through an in-depth Story Mode or set a personal high score in the intense Survival Mode.
-Battle a challenging cast of mini-bosses and technologically advanced foes featured in the film.

BECOME SUPERMAN LIKE NEVER BEFORE
-Unlock and purchase up to 6 different suits from the Man of Steel movie.
-Upgrade your suits to become a truly unstoppable force!
-Customize your experience by upgrading the specific abilities YOU want to use.
-Embrace the true strength of Superman with bone-crunching combos, all with the swipe of a finger.

AMAZING GRAPHICS
-Delivers next-gen graphics on your phone or tablet with beautifully detailed animations and cinematic sequences.
-Fight in a variety of detailed and interactive 3D environments including Smallville, the Kent Farm, and more.

Requires Android: 2.3 and Up

Version: 1.0.5



Wednesday, 12 June 2013

Voice Assistant Shootout:Siri vs.(4.2 Stars)S Voice vs. (4 Stars)Google Voice Search (4.5 Stars)

In case you’ve been living under a rock, you’re probably well aware that voice-activated assistants are all the rage. Apple’s Siri, which first appeared on the iPhone 4S, is obviously the best known of these services, but other companies are beginning to catch on. Just recently, Google unveiled its new Google Voice Search app for Android 4.1 Jelly Bean, while Samsung made considerable waves with the debut of its S Voice for the Galaxy S III. Naturally, we decided to see which of these three assistants offers the best mix of features, speed and accuracy. So we asked each one the same 10 questions while connected to the same wireless network to determine which one is best. Who took the crown?


Question 1: ”Where can I see the movie, ‘The Amazing Spider-man?’” Siri completed in: 2.9 seconds Siri offered us a list of 22 movie theaters in relatively close proximity to our midtown Manhattan offices. For each theater, we were given an address, the total distance in miles from our office, as well as starred reviews. S Voice completed in: 6.6 seconds S Voice turned in the worst performance in this test. Not only was it unable to find movie times, but it repeatedly sent us to the Fandango page for the movie “Master Pancake: Spiderman.” Google Voice Search completed in: 3.9 seconds Google’s Voice Search didn’t bring up any movie times or locations for “The Amazing Spider-man,” and instead performed a web search for the movie complete with links to a description of the film and links to buy tickets. Winner: Siri. As the only voice assistant that provided the location of nearby theaters, Siri easily ran away with this round.


 Question 2: ”What will the temperature be this Saturday?” Siri completed in: 2.9 seconds If you’ve seen the latest iPhone 4S commercial featuring Zooey Deschanel, then you know Siri can provide you with the current weather report for your area, as well as the forecast for the coming week. We just wish it listed your current location, too. S Voice completed in: 4.5 seconds While Siri gave us the forecast for Saturday and the preceding days, S Voice only offered the forecast for Saturday. Google Voice Search completed in: 2.9 seconds Like Siri, Google Voice Search gave us the forecast for Saturday, as well as the preceding days. However, Voice Search’s presentation was much larger and more user friendly than Siri’s small image and text. Google Voice Search also provided us with the location for the forecast, something that Siri did not. Winner: Google Voice Search. With its beautiful, easy-to-read presentation, Google Voice Search proved to be the best meteorologist of the bunch.




Question 3: ”How tall is the Taipei 101 tower?” Siri completed in: 3.7 seconds Siri responded to our question by providing an information card with the total height of the tower in feet and its world ranking, as well as a series of unit conversions. S Voice completed in: 8.3 seconds The Galaxy S III’s S Voice used WolframAlpha to search for Taipei 101 and came back with an information card complete with its height in feet, as well as a more thorough conversion chart than Siri’s and comparisons to the CN Tower and Eiffel Tower. Google Voice Search completed in: 3.3 seconds Google Voice Search pulled the answer for this question from two sources: Answers.com for a photo of the tower and Wikipedia for the height in feet and meters. Winner: Google Voice Search. While it didn’t offer a conversion chart, Google’s Voice Search edged out Siri and S Voice in this round thanks to its inclusion of a photo of Taipei 101 and its faster response time.




Question 4: ”Did the New York Mets win last night?” Siri completed in: 6.72 seconds In our test, Siri was unable to give us an answer to give us the score of last night’s Mets game. We therefore assume that it’s a Yankees fan. It’s worth noting, however, that Siri will receive a significant update, including the ability to provide sports scores, when iOS 6 is released. S Voice completed in: 3.48 seconds Like Siri, S Voice couldn’t answer our sports question, and instead offered to search the web for an answer. Google Voice Search completed in: 1.9 seconds Google Voice Search not only answered our question quickly, but also gave us the complete game score, as well as the option of viewing a game recap and highlights. Winner: Google Voice Search. As the only voice assistant to answer our sports question, Google Voice Search easily took this round.


Question 5: ”What is the meaning of life?” Siri completed in: 1.7 seconds Siri is well known for its often quirky answers, and when met with this question, it didn’t disappoint, giving us a witty response that had us chuckling. S Voice completed in: 4.7 seconds Like Siri, S Voice offered a charming answer to our existential conundrum. Unfortunately, it took a hit for taking much longer than the competition to formulate a reply. Google Voice Search completed in: 2.8 seconds Google’s Voice Search didn’t offer a response to this question, and instead performed a web search. Winner: Siri. Although Siri and S Voice provided witty responses, the fact that S Voice took so long to reply to our question means that Siri takes this round.







Question 6: “What does poison ivy look like?” Siri completed in: 4.56 seconds Apple’s voice-activated assistant gave us the best answer to this question, providing us with an image of the pesky plant courtesy of WolframAlpha. S Voice completed in: 4.64 seconds S Voice was unable to give us a direct answer to this question, and instead offered to perform a web search for poison ivy. Google Voice Search completed in: 2.94 seconds Like S Voice, Google’s Voice Search turned in a poor performance in this round, relying on a web search to give us our answer. Winner: Siri. Not only was Siri the only virtual assistant to answer our question, but it did so by displaying an image of the poison ivy in the app window.


Question 7: “Get directions to Yankee Stadium.” Siri completed in: 3.1 seconds After asking our question, Siri gave us several locations for Yankee Stadium. Once we selected the correct one, the app gave us two route options, the estimated travel time and distance from our current location. S Voice completed in: 5.1 seconds S Voice gave us the option to choose from a series of locations related to Yankee Stadium. After choosing the correct one, the app defaulted to Google Navigation and gave us a street level view of our course, the estimated travel time and a large window with turn-by-turn directions. Google Voice Search completed in: 2.3 seconds Like Siri, Voice Search asked which Yankee Stadium related location we were looking for. When we chose the actual stadium, we were instantly given directions to the stadium, an estimated travel time, the distance from our location and an overhead view of our course with navigation markers. Winner: Google Voice Search. Coming it at 2.3 seconds, Google’s Voice Search was the fastest voice assistant to answer our question. Siri took a full second longer to finish the same task and did not include navigation markers.




 Question 8: “Schedule an appointment with John.” Siri completed in: 5.15 seconds We asked Siri to schedule an appointment with our friend John at 1:00 p.m. on Saturday July 14. And although it took a few seconds, Apple’s voice assistant was able to accurately schedule our appointment. S Voice completed in: 7.81 seconds When we asked S Voice to schedule an appointment for us, it automatically created a draft event and asked us to confirm it before adding it to our calendar. Google Voice Search completed in: 3.42 seconds Unfortunately, Google Voice Search was unable to schedule an appointment for us. Instead, it performed a web search for “Saturday” and “John.” Winner: Siri. Despite the fact that Siri and S Voice were both able to schedule our appointment, it took S Voice more than two seconds longer to complete the task. 




Question 9: “Text Message John.” Siri completed in: 2.49 Asking Siri to send a text to our friend John took no time. The app brought up a draft of our message and asked us to confirm its contents before sending it out. When Siri found two entries labeled John in our phonebook, it issued an audible prompted asking us to choose which John we wanted to send the message to. S Voice completed in: 4.43 S Voice easily understood and transcribed our text message. Unfortunately, the app once again took the longest to completed its assigned task. Like Siri, S Voice recognized two entries labeled John in our phonebook and audibly prompted us to select the John we wanted to send our message to. Google Voice Search completed in: 2.85 Google’s Voice Search was able to transcribe our text message and, like Siri, asked us to confirm the text’s contents before sending it. Google Voice Search was also able to detect multiple entries labeled John in our phonebook and asked which one we wanted to message, however, unlike Siri and S Voice, Google’s app didn’t provide an audible prompt for this action, only a visual one. Winner: Siri. Although Google Voice Search and Siri both transcribed our message faster than S Voice, the fact that Google Voice Search didn’t issue an audible prompt asking us to select the John we wanted to send our text to means that Siri takes this round.


 Question 10: “Post to Twitter” Siri completed in: 2.9 Siri is currently unable to send dictated Tweets. Apple promises the feature will be implemented with iOS 6. S Voice completed in: 4.0 seconds Samsung crushed the competition in this round as the only personal assistant with the ability to post to Twitter. Google Voice Search completed in: 3.8 Google Voice Search, like Siri, does not offer users the ability to post to Twitter. Winner: S Voice. Of the three competitors, S Voice is the only one that can post to Twitter. With Apple set to add this feature to Siri as part of its iOS 6 update, however, this round could soon go to Siri. Overall Winner: Siri Although Siri is the oldest of the three voice assistant apps, it still managed to eke out a win in the end, taking five out of 10 rounds. While we appreciated S Voice’s ability to post to Twitter, and Google Voice Search’s ability to return sports scores and images of tall buildings, Siri was just a little better at other tasks like making appointments and texting. Ultimately, however, Siri is the winner. Drive Movie Locations Weather Forecast Trivia Meaning of Life Poison Ivy Image Directions Appointments Text Messages Posting to Twitter TOTAL Siri for iOS X X X X X 5 S Voice for Samsung Galaxy S III X 1 Google Voice Search X X X X 4
Siri VS Google Voice

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Google Glass Teardown

glass-teardown-exploded-top-thumb
What’s the first thing you do when you’ve just picked up your $1500 Google Glass headset? If you’reScott Torborg and Star Simpsons, it’s apparently to reach for the spudges and screwdrivers …
We eagerly brought Glass back to the lab to begin the dissection. Speculation reigned: what if the entire body of Glass is potted with epoxy requiring strong solvents to access? Which part is the battery in? How hackable is this thing? Where are the sensors? Any extra hardware features yet to be unlocked by future software updates? But first, where to even begin opening it?
With no idea of what lay ahead, we started by removing the titanium frame from the pod that holds all the good stuff … 
They described the device as “surprisingly simple,” though this is a relative term … They did report that, after re-assembly, it still worked “albeit with cosmetic damage.” If you’re lucky enough to have your own Glass, we suggest you leave yours alone and look at their pictures instead.
Removing the casing from around the display reveals the proximity sensor and ambient light sensor.
teardown-display-case-exploded-2
When you tap the side of the glass, you’re activating the Synaptic touchpad shown on the bottom of the photo here:
side-case-board-stackup
The main board, containing a TI OMAP4430, 16GB of SanDisk flash, and an Elpida mobile DRAM chip (with lots of pink thermal paste visible behind).
removing-mainboard-thermal
The Glass display board, shown on a dime for scale. The 640×360 display has pixels “roughly 1/8th the physical width of those on the iPhone 5′s retina display.”
display-board-removed
The full teardown has many more photos, and is well worth a visit if you’re curious about what’s inside.
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